Duke of Edinburgh Award in Dubai
Build confidence, resilience, and life skills through volunteering, physical activity, skills development, and unforgettable expeditions.
70 Years of Excellence
Founded in 1956 by His Royal Highness Prince Philip, Duke of Edinburgh, the Award has grown to become the world's leading youth achievement program. What began as a pilot scheme for 7,000 boys has evolved into a globally recognized initiative that has shaped millions of young lives.
The program bridges the critical gap between formal education and adulthood, helping young people aged 14–24 develop the confidence, resilience, and practical skills they need to thrive in an ever-changing world.
70
Years Strong
7M+
Participants
140+
Countries
3
Award Levels
The program started in 1956 and was created by Prince Philip, Duke of Edinburgh, to help young people develop life skills.
Completing a
Gold Award is such a
big achievement that some universities and employers recognize it as a sign of dedication and resilience.
Fun Facts About The Program
The program encourages you to try something completely new, like learning an instrument, cooking, or a sport you’ve never done before.
Millions of young people worldwide have taken part, from over 140 countries.
Completing the program can involve adventurous journeys, volunteering, physical activities, and skill-building - it’s like a “life skills bootcamp.”
The motto could be:
“Challenge yourself, discover your potential, make memories” - all while having fun!
Three Award Levels
We currently offer Bronze, Silver, and Gold DofE Awards, with programs starting each term.

How It Works
The adventurous journey is the heart of the DofE Award. Here's how participants progress through this transformative experience.
1. Group Dynamics
Form a group of 4–7 peer-equals. All members must be the same Award level and work independently as a team.
2. Training
Undergo comprehensive training in expedition skills, route planning, risk assessment, and self-sufficiency.
3. Practice Journey
Complete a minimum practice journey with at least 1 day and 1 night in an unfamiliar environment using the same mode of travel.
4. Expedition
Undertake the qualifying journey with required purposeful effort (6, 7, or 8 hours daily depending on level). Be completely self-sufficient.
5. Reporting
Present a report (written, photographic, verbal, or digital) to your Assessor explaining how you achieved your journey aim.
6. Environment
Journey must be in an unfamiliar environment using "own effort" (walking, cycling, paddling, etc.). Land or water only.
7. Self-Sufficiency
All group members must carry their own equipment, food, and water. Accommodation in portable tents or simple hostels/huts.
8. Supervision
All journeys must be supervised and assessed by qualified, experienced adults appointed by your Award Centre or Leader.
Full School Support
We provide comprehensive support to schools and educational institutions, ensuring successful program delivery.
SAVE TIME
Comprehensive training for staff and participants, covering expedition skills, safety protocols, and leadership development.
EXPEDITION PLANNING
Expert route planning, logistics coordination, and environmental assessment to ensure safe and rewarding expeditions.
QUALIFIED SUPERVISION
Experienced and certified supervisors and assessors who ensure program quality and participant safety at all times.
GEAR ARRANGEMENTS
Complete provision of expedition equipment, camping gear, and safety equipment, reducing logistical burden on schools.
